Playing alone often makes things more of a satisfying puzzle, but can also make certain boss fights close to impossible, when you repeatedly draw characters who can’t make a dent.īut perfection is perhaps not the point. There are so many opportunities to kill your buddies, even without friendly fire, that it often becomes an active struggle not to. It’s easy to lose track of your character, meaning you won’t notice that you’re collapsing a bridge on all your friends’ heads, ruining the game for everyone. Judging by how rarely I got myself fully stuck by just destroying everything, the levels are surprisingly well-designed under the surface, but that can’t stop this system causing trouble in co-op.Ĭo-op is certainly a spectacle-with the right four characters, the entire screen can disappear within seconds of starting a level-but actually playing the game becomes a sterner test. Even Indiana Jones’ whip can destroy terrain, meaning you’re more often carving your way under footpaths than using them. Presumably, Free Lives didn’t concentrate too much on level design because, most of the time, half of the stage is gone before you’ve stepped on it. ![]() In a game built on repetition, it could certainly use more superficial change-ups than it has.Ī love letter to action fantasies, and making the noise of a machine gun with your lips. ![]() It’s neat enough, but fatigue sets in quickly. Enemies are reused constantly too-although they at least interact in interesting ways, as when definitely-not-Facehuggers kill AI mooks to become definitely-not-Xenomorphs. Vietnam-style greenery is reused over and over again, with brief pit stops in far more interesting urban environments and some subterranean tunnel systems. A shame, then, that the levels don’t receive quite the same amount of knowing attention. It makes Broforce’s characters 1-ups, unlockables, and trivia questions (I was very smug when I unlocked Planet Terror’s Cherry Darling and immediately realised I could use her rifle-leg as a sort violent jetpack) all in one-they’re a delightful centrepiece to the game. To add weight to the latter scale, however, the more POWs you rescue, the more Bros you’re able to turn into. Everyone wants to be Leon, who can have tiny Natalie Portman snipe swathes of enemies, but no one bar no one wants to be McGyver, who weedily throws big turkeys with TNT stuffing. It’s a lovely system-making you weigh up the benefits of a good character against staying alive longer but getting a crap one. There’s no choice in who you play as-you’re randomly assigned a Bro at the beginning of a stage, and rescuing a caged POW (which offers an extra life) randomises you again.
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